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StaffInfo


Staffs are created in a similar way to the Totem Info however they require significantly more imbues to create a perfect staff - you create them as you would any crafted magic item; include one into your workbench and then combine a specific set of magics to create the type of staff you want. The regular versions of the staff just affect the square you are standing in when you use them, the din versions affect all squares within a 1 square radius of your current position.

All the basic staffs can be purchased from any Town Locations.

An imbued staff is described as type of material and magic (e.g. Oak Din Fire) followed by two figures inside a set of brackets, those figures are;

  1. Number of imperfections - zero is perfect, lower negative numbers happen when

the combination was not perfect or the totem has not been completely imbued.

  1. Amount of charges / uses left before the staff disintegrates.

So what are the combinations of magic needed to make a staff? Well there's a current list below followed by the appropriate hotkeys so you can quickly imbue a perfect staff from the keyboard (full list of magic shortcuts can be found on Player Commands Keywords).

Type of Staff MagicComponents
Fire Staff2x bear, 4x wolf, 3x eagle, 1x snake, 4x sun, 2x moon, 2x turtle
Din Fire Staff2x bear, 4x wolf, 1x snake, 2x frog, 1x moon, 3x turtle
Poisonous Staff3x bear, 2x eagle, 4x frog, 1x sun, 4x moon
Din Poison Staff1x bear, 3x eagle, 2x snake, 4x sun, 2x moon, 3x turtle
Slowing Staff1x bear, 2x wolf, 4x eagle, 3x snake, 2x frog, 2x sun, 2x moon
Din Slow Staff2x eagle, 2x snake, 4x frog, 3x sun, 1x moon, 1x turtle
Stunning Staff4x bear, 1x wolf, 1x eagle, 2x snake, 3x sun, 2x turtle
Din Stun Staff4x wolf, 3x eagle, 2x frog, 2x sun, 1x moon, 1x turtle
Tangle Staff3x bear, 1x wolf, 1x eagle, 3x snake, 2x frog, 1x sun, 4x turtle
Din Tangle Staff4x bear, 1x wolf, 2x eagle, 1x snake, 3x sun, 1x moon, 1x turtle
Blinding Staff3x wolf, 3x eagle, 1x snake, 3x frog, 4x sun, 1x moon
Din Blind Staff1x bear, 2x wolf, 4x snake, 3x sun, 2x moon, 3x turtle

Note you can imbue the staff in any order, as long as you get the exact number of each magic into the staff. However, the amount of charges you end up with is related to the skill you FIRST imbue the staff with. Thus you'll get the best results if you start imbuing with your highest magic skill.

If you need it these are the basic statistics for the various staffs available to you. The meaning of the columns are as follows; difficulty is the work value you need to imbue this type of staff, max skill is the level at which this type of staff stops giving out magic XP, no. imbues is the number of imbues this staff can take before it is destroyed - the other columns should be pretty obvious.

TypeDifficultyMax SkillImbuesCost of StaffNotes
Pine101919500g 
Birch1524242,000g 
Spruce2029294,500g 
Oak25343410,000gSpecial Drop;Possessed monsters,Dragon Realm
Onyx30394120,000gSpecial Drop;Storm creatures,Revenants
Elm354445-Special Drop; Witch Quest, Fingle 207N 152E

Edits by Junpei, Dancingsamurai, Rika, Kar, Malagar, Thoth (22/1/2010)

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Page last modified on June 10, 2010, at 11:53 PM